AI History Milestones
Discover the historical milestones that guided the development of artificial intelligence.
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Modern AI: 2013 - 2024
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2024
Pioneering AI Solves Protein Folding Puzzle, Wins Nobel Prize
AlphaFold, a pioneering AI system that can predict the 3D structure of proteins based on their amino acid sequences, earned Sir Demis Hassabis, the co-founder and CEO of Google DeepMind and Isomorphic Labs, and Dr. John Jumper, the Director of Google DeepMind, the prestigious 2024 Nobel Prize in Chemistry for their groundbreaking contributions to this revolutionary technology.
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2024
Apple Unveils Apple Intelligence with ChatGPT Integration
Apple unveiled its cutting-edge "Apple Intelligence" feature, seamlessly integrating ChatGPT's capabilities into the latest iPhones and the digital assistant Siri, offering users an elevated and intelligent experience.
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2024
Sora: OpenAI's Text-to-Video Magic
OpenAI unveils Sora, an AI model capable of creating short videos from textual descriptions, on February 15, 2024.
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2023
Unleashing the Power of Gemini 1.0 Ultra
Google unveiled an advanced version of its Gemini platform, dubbed Gemini 1.0 Ultra, offering enhanced capabilities and performance upgrades.
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2023
Historic AI Executive Order Signed by Biden
President Biden enacted an Executive Order on October 30, 2023, aimed at promoting the responsible and ethical development and utilization of Artificial Intelligence technology, ensuring its safety, security, and trustworthiness.
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2023
AI Extinction Risk: Urgent Call from Tech Titans
Prominent AI researchers, tech leaders, and influential figures such as Geoffrey Hinton, Sam Altman, and Bill Gates signed a statement in late May 2023, expressing their concern about AI risk. They emphasized that mitigating the potential existential threat posed by AI should be a global priority, on par with addressing other significant risks like pandemics and nuclear war.
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2023
Google Unveils Bard's AI Evolution
Google transitions Bard from LaMDA to the more advanced PaLM2 language model in May 2023.
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2023
Tech Titans Demand AI Pause
Tech giants and innovators, including Elon Musk and Steve Wozniak, have endorsed a petition advocating for a temporary pause in the rapid development of advanced AI systems. The petition cites concerns over the potential risks of creating AI models that could surpass human comprehension and control, urging a six-month hiatus to reassess the trajectory of this technology.
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2023
Google Unleashes Bard, Its ChatGPT Rival
Google introduced its chatbot Bard, powered by LaMDA and PaLM language models, in a limited capacity as a response to ChatGPT in March 2023.
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2023
The AI Revolution Continues: Meet GPT-4
The recently unveiled GPT-4 model by OpenAI represents a significant advancement over its predecessor, GPT-3.5, although it still shares some inherent limitations. Notably, GPT-4 introduces multimodal capabilities, enabling it to process both text and image inputs. This enhanced model has been integrated into ChatGPT as a premium offering. According to OpenAI's internal evaluations, GPT-4 demonstrated exceptional performance, scoring in the 94th percentile on the SAT, 88th percentile on the LSAT, and 90th percentile on the Uniform Bar Exam.
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2023
100 Million Users in a Blink: ChatGPT's Meteoric Rise
ChatGPT, the remarkable AI language model, achieved an unprecedented milestone by amassing over 100 million users by January 2023, establishing itself as the most rapidly growing consumer application ever witnessed.
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2022
ChatGPT Unveils AI's Brilliance and Blunders
An AI chatbot named ChatGPT, created by OpenAI and based on GPT-3.5, launched in November 2022. While widely praised for its extensive knowledge, reasoning capabilities, and natural language responses, it faced criticism for sometimes providing inaccurate information with high confidence, a phenomenon known as "hallucination." ChatGPT's release sparked widespread public discourse on AI's societal implications.
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2020
Revolutionary Language Model: GPT-3 Blurs Lines Between Human and Machine WritingRevolutionary Language Model: GPT-3 Blurs Lines Between Human and Machine Writing
GPT-3, a groundbreaking language model developed by OpenAI, leverages advanced deep learning techniques to generate human-like text across various domains, including computer code, poetry, and other language tasks. With an unprecedented model capacity ten times larger than its predecessor T-NLG, GPT-3 produces outputs that are strikingly similar and nearly indistinguishable from human-written content. This innovative language model was unveiled in May 2020 and entered beta testing the following month.
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2020
DeepMind's AlphaFold 2 Aces Protein Folding Challenge
AlphaFold 2, DeepMind's protein structure prediction model, emerged victorious in the 2020 CASP competition held in November.
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2020
Microsoft's 17 Billion Parameter Behemoth
Microsoft unveiled its Turing Natural Language Generation (T-NLG), a massive language model boasting an unprecedented 17 billion parameters, in February 2020, setting a new record for the largest language model ever released.
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2018
AI Assistant Puts On Human Voice
Google unveiled Duplex, an AI system capable of engaging in natural conversations to handle tasks like scheduling appointments. The AI's speech mimicked human vocal patterns so convincingly that the Los Angeles Times described it as a "nearly flawless" imitation.
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2018
Alibaba AI Surpasses Human Comprehension on Stanford Test
An AI system developed by Alibaba for language processing surpassed the performance of top human participants in a Stanford University reading and comprehension examination. The AI scored 82.44, slightly outperforming the human score of 82.304, on a test comprising 100,000 questions.
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2017
The Birth of Transformer Models and Language Giants
The creation of the transformer architecture paved the way for innovative large language models like Google's BERT, and subsequently, OpenAI pioneered the generative pre-trained transformer model.
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2017
AI Bot Outplays Pro Gamer in Dota 2 Tournament Showdown
An artificial intelligence system developed by OpenAI competed in The International 2017, a prestigious Dota 2 tournament, where it emerged victorious against professional player Dendi in a 1v1 match.
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2017
First Mathematical Proof by a SAT Solver
A software tool used to solve boolean satisfiability problems in propositional logic has been employed to substantiate a long-standing mathematical conjecture concerning Pythagorean triples within the set of integers. The initial proof, spanning an enormous 200 terabytes, underwent validation by two separate certified automatic proof verification systems.
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2017
AI Conquers Poker's Imperfect Information
The Deepstack116 algorithm outperformed human players in imperfect information games, specifically heads-up no-limit poker, with statistical significance. Subsequently, the Libratus poker AI, developed by a different research group, defeated each of its four highly skilled human opponents, achieving an exceptionally high overall win rate over a statistically significant sample. Unlike Chess and Go, Poker is an imperfect information game, making the achievement more challenging.
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2015
AI Defeats Human Champion 5-0
An AI system called AlphaGo, developed by Google DeepMind, decisively defeated Fan Hui, a professional Go player and three-time European champion, with a score of 5 games to 0.
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2015
AI Experts Sound the Alarm on Technological Impact
Renowned figures like Stephen Hawking, Elon Musk, and numerous AI experts advocated for studying the potential societal impacts of artificial intelligence through an open letter in January 2015.
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2015
Breakthrough in training ultra-deep neural networks
Techniques like highway networks and ResNets enabled the training of extremely deep neural networks with over 1000 layers, which was previously challenging to achieve.
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2013
Endless Visual Learning: NEIL Analyzes Images Continuously
NEIL, a system designed to endlessly learn and analyze visual connections between images, was unveiled at Carnegie Mellon University, allowing it to continually compare and examine relationships across various image data.
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Machine Learning: 1987 - 2012
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2012
AlexNet Breakthrough: Deep Learning Dominates Image Recognition
AlexNet, a pioneering deep learning model for image recognition developed by Alex Krizhevsky, achieved a breakthrough by winning the ImageNet Large Scale Visual Recognition Challenge with significantly fewer errors than the runner-up. This marked a pivotal moment in AI history, leading to the widespread adoption of deep learning techniques for image recognition tasks and the abandonment of numerous alternative approaches. Krizhevsky's innovative use of GPU chips for training the deep learning network contributed to this success.
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2011–2014
Siri, Cortana, Google Now: When Phones Became Speaking Partners
These intelligent virtual assistants leverage natural language processing capabilities to comprehend user queries, provide relevant information, offer suggestions, and execute tasks on smartphones.
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2011
Watson's Jeopardy! Triumph: AI Conquers Human Champions
An artificial intelligence system named Watson, developed by IBM, outperformed the champions of the popular TV quiz show Jeopardy!, Rutter and Jennings.
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2011
AI Meets Sustainability: Pioneering AAAI Workshop
Mary Lou Maher and Doug Fisher spearheaded an inaugural workshop by the Association for the Advancement of Artificial Intelligence, focused on the nexus of AI and environmental sustainability.
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2009
First LSTM RNN Conquers Handwriting Recognition Contests
A recurrent neural network called LSTM, trained using connectionist temporal classification, emerged victorious in pattern recognition competitions, specifically in the realm of connected handwriting recognition, marking a significant milestone as the first of its kind to achieve such success.
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2007
Checkers Conquered: Researchers Crack Classic Game
A group of researchers at the University of Alberta successfully determined the outcome of the game of checkers through computational analysis.
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2007
AI Meets Biology: Unlocking Nature's Intelligence
The renowned scientific journal Philosophical Transactions of the Royal Society, B – Biology, published a special edition exploring the application of artificial intelligence to comprehend biological intelligence, entitled "Models of Natural Action Selection."
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2006
AI@50: Redefining Artificial Intelligence
The Dartmouth Artificial Intelligence Conference explored the future of AI over the course of the next five decades. The event, titled "AI@50," took place from July 14th to July 16th, 2006.
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2005
Inside the Blue Brain: Modeling Mind's Molecules
A groundbreaking initiative, Blue Brain, was launched to develop a comprehensive simulation of the brain at the molecular level.
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2004
OWL: Catchy The Lingua Franca of Semantic Web
OWL (Web Ontology Language), which is a W3C Recommendation published on February 10, 2004. It is a language used to represent ontologies or knowledge domains on the web.
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2000
Smart Toys Come to Life: Interactive Robopets Now Available
Commercially viable interactive robopets, dubbed "smart toys," hit the market, bringing to fruition the aspirations of 18th-century novelty toy creators.
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1999
Adaptive Network Bridging Mobile and Stationary Computing
Oxygen architecture project, a system designed to integrate mobile and stationary computing devices into an adaptable network environment.
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1999
Intelligent Room and Emotional Agents at MIT's AI Lab
An intelligent room and emotional agents developed at MIT's AI Lab.
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1999
AI-based web crawlers drive information extraction on the Web
AI-powered programs like web crawlers play a vital role in extracting and utilizing information from the vast expanse of the World Wide Web.
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1998
The Birth of Environmental AI: Pioneering Workshop Merges Nature and Intelligence
Ulises Cortés and Miquel Sànchez-Marrè initiated a pioneering workshop in Europe, titled "Binding Environmental Sciences and Artificial Intelligence," which aimed to bridge the gap between environmental sciences and artificial intelligence during the ECAI conference.
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1998
Paving the Way for the Semantic Web
The Semantic Web Roadmap paper, which outlined a vision for a more intelligent and interconnected web, was introduced by Tim Berners-Lee.
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1998
Pioneering Domestic A.I.: Furby's Arrival
The launch of Tiger Electronics' Furby marked a significant milestone as the pioneering domestic AI product that achieved commercial success.
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1997
Introducing Long Short-Term Memory (LSTM)
An artificial neural network called Long Short-Term Memory (LSTM) was introduced by Sepp Hochreiter and Juergen Schmidhuber in their research paper published in the journal Neural Computation.
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1997
Computer Othello Program Dominates World Champion
An artificial intelligence software for playing Othello, known as Logistello, achieved a decisive 6-0 victory against Takeshi Murakami, the reigning world champion in the game.
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1997
Machine Conquers Human in Chess Showdown
A powerful chess computer named Deep Blue, developed by IBM, triumphed over the reigning world chess champion Garry Kasparov in a historic match.
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1995
AI Takes on Environmental Challenges: NASA Pioneers the Way
Cindy Mason, employed by NASA, orchestrates the inaugural International IJCAI Workshop dedicated to exploring Artificial Intelligence's role in environmental matters.
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1994
NASA Hosts Pioneering AI and Environment Workshop
Cindy Mason from NASA coordinated the inaugural workshop on Artificial Intelligence and Environmental Issues organized by the Association for the Advancement of Artificial Intelligence (AAAI).
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1994
Computer Dominance in Draughts: Chinook Conquers World Champion and National Tournament
Computer program Chinook triumphed over the English draughts world champion Tinsley, who resigned their match. Additionally, Chinook defeated Lafferty, the second highest rated player. It also achieved a resounding victory in the USA National Tournament, winning by an unprecedented wide margin.
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1994
Zadeh's Soft Computing Revolution: Merging Neural Nets, Fuzzy Logic, and Chaos Theory
Zadeh, a Berkeley professor, developed the concept of "soft computing," which integrates different fields like neural networks, fuzzy logic, evolutionary algorithms, genetic programming, and chaos theory. He established a global research network that merged these disciplines, enabling advancements in computational intelligence and decision-making systems.
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1993
DARPA AI Tool Pays Off Decades of Investment
ISX corporation received recognition as the top contractor from DARPA (Defense Advanced Research Projects Agency) for their Dynamic Analysis and Replanning Tool (DART). This AI-powered tool's success was considered highly valuable, surpassing the government's total investment in AI research over several decades.
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1991
AI Application Proves its Worth in the Gulf War
The DART scheduling application, utilized during the Gulf War, successfully demonstrated the value of DARPA's three decades of research efforts in artificial intelligence, justifying the substantial investment made in this field.
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1990
Suggested Reinforcement Learning Masters Backgammon
TD-Gammon, a backgammon program by Gerry Tesauro, exhibits the efficacy of reinforcement learning in developing a game-playing program capable of competing against world-class players at a championship level.
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1990
Groundbreaking Progress Across the AI Landscape
AI has experienced significant progress across various domains, including machine learning, intelligent tutoring systems, case-based reasoning, multi-agent planning, scheduling algorithms, uncertain reasoning techniques, data mining methods, natural language processing and translation models, computer vision, virtual reality simulations, game development, and other emerging areas.
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1989
Pioneering Neural Network for Autonomous Vehicles
ALVINN (An Autonomous Land Vehicle in a Neural Network), a system developed by Dean Pomerleau at Carnegie Mellon University, was utilized in the Navlab project, enabling autonomous land vehicle navigation through neural network technology.
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1989
Breakthrough in Artificial Neural Networks with CMOS Technology
The advancement of complementary metal-oxide-semiconductor (CMOS) technology, which is a type of metal-oxide-semiconductor (MOS) Very-large-scale integration (VLSI), facilitated the practical implementation of artificial neural networks (ANNs) in the 1980s. A seminal work in this field was the 1989 book "Analog VLSI Implementation of Neural Systems" by Carver A. Mead and Mohammed Ismail, which played a significant role in the development of ANN technology.
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1987
Pioneering Expert System Revolutionizes Strategic Advising
A company called Alacritous Inc./Allstar Advice Inc. in Toronto launched the second generation of their commercial strategic and managerial advisory system, Alacrity 2.0. This system utilized a forward-chaining expert system with around 3,000 rules focused on market evolution and competitive strategies. It was co-authored by the firm's founders, Alistair Davidson and Mary Chung, while the underlying engine was developed by Paul Tarvydas. Additionally, Alacrity 2.0 incorporated a small financial expert system capable of interpreting financial statements and models.
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1987
Mind as a Society - Minsky's Groundbreaking Theory
Marvin Minsky's work on a theoretical model of the mind, where he proposed it as a collection of cooperating agents. He had been presenting this idea through lectures years before publishing his book, The Society of Mind.
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Early AI Program: 1951 - 1986
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1986
Pioneering the Computational Study of Discourse
The pioneering researchers Barbara Grosz and Candace Sidner developed the initial computational framework for analyzing discourse, paving the way for a new field of study.
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1985
Groundbreaking Autonomous Drawing Program AARON Unveiled
An artificial intelligence program called AARON, developed by Harold Cohen over a decade, demonstrated its autonomous drawing capabilities at the AAAI National Conference, showcasing significant advancements in the field.
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1985
Backpropagation: The Algorithm that Unlocked Neural Networks
The Backpropagation algorithm, also dubbed the reverse mode of automatic differentiation, introduced by Seppo Linnainmaa in 1970 and later applied to neural networks by Paul Werbos, contributed significantly to the widespread adoption of neural networks.
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1983
Catchy Pioneering Temporal Logic for Event Formalization
The Interval Calculus, a pioneering formalization of temporal events, was conceived by James F. Allen, marking a significant advancement in the field.
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1983
Soaring to New Heights: CMU Pioneers Groundbreaking Soar Program
John Laird and Paul Rosenbloom, in collaboration with Allen Newell, finalized their doctoral research on the Soar (program) at Carnegie Mellon University.
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1982
Japan's FGCS Project: Pioneering Massive Parallelism for Next-Gen Computing
The Fifth Generation Computer Systems (FGCS) project, initiated by Japan's Ministry of International Trade and Industry in 1982, aimed to develop a "fifth generation computer" that would leverage massive parallelism to perform extensive computations. The project focused on creating a computing system capable of executing complex calculations through parallel processing.
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1981
Groundbreaking Parallel Computing for AI and Powerful Computations
Danny Hillis engineered a groundbreaking parallel computing system, known as the Connection Machine, which significantly boosted AI and computational capabilities. Subsequently, he founded Thinking Machines Corporation.
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1980
Dawn of AI: AAAI's Pioneering Conference at Stanford
The inaugural conference of the AAAI, an organization dedicated to artificial intelligence, took place at Stanford University.
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1980
The Rise of Lisp Machines and Intelligent Systems
In the given period, Lisp machines were designed, manufactured, and commercialized. Additionally, the first expert system shells and commercial applications emerged.
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1979
Pioneering ARPAnet Resource for Scientific Collaboration
Directed by Ed Feigenbaum and Joshua Lederberg, the SUMEX-AIM resource at Stanford showcased how the ARPAnet facilitated scientific cooperation.
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1979
Pioneering Work on Non-Monotonic Logics and Truth Maintenance Systems
The researchers at MIT and Stanford pioneered the study of non-monotonic logics, exploring formal methods to manage and update beliefs or knowledge as new information becomes available.
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1979
Computer Program Dethrones Backgammon World Champion
A computer program for backgammon, developed by Hans Berliner at CMU, manages to defeat the current world champion, partly due to fortunate circumstances.
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1979
Pioneering Autonomous Vehicle Navigates Through Stanford AI Lab
An autonomous vehicle developed by Hans Moravec at Stanford University, known as the Stanford Cart, achieved a milestone by independently navigating through a room filled with chairs and maneuvering around the Stanford AI Lab.
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1979
Groundbreaking CHI system revolutionizes automatic programming
Researchers at Stanford University, including Cordell Green, David Barstow, and Elaine Kant, introduced the CHI system, which enabled automatic programming.
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1979
Pioneering Medical AI: INTERNIST Diagnoses with Human Expertise
INTERNIST was a knowledge-based medical diagnosis program created by Jack Myers and Harry Pople, researchers at the University of Pittsburgh. It utilized Myers' clinical expertise to diagnose medical conditions.
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1979
Groundbreaking Expert System Shells from Stanford
Bill VanMelle's doctoral research showcased the versatility of knowledge representation and reasoning methods employed in MYCIN, an early expert system, through the development of EMYCIN, a framework that inspired numerous commercial expert system platforms.
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1978
Pioneering Gene-Cloning Software with Object-Oriented Programming
The MOLGEN program, developed at Stanford University, showcased the potential of object-oriented programming to represent knowledge and plan gene-cloning experiments.
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1978
"Satisficing" Theory: A Cornerstone of AI Earns Nobel Recognition
Bounded rationality, a groundbreaking concept introduced by Herbert A. Simon, earned him the Nobel Prize in Economics. This theory, which forms a foundational pillar of Artificial Intelligence, posits that individuals make decisions based on limited information and cognitive capacities, resulting in choices that satisfy their needs rather than maximize optimal outcomes.
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1978
Groundbreaking concept formation search space
A researcher named Tom Mitchell from Stanford University proposed the idea of version spaces, which represents the search space for a concept formation algorithm.
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1976
Meta-Level Reasoning Breakthrough
Davis's doctoral research at Stanford showcased the effectiveness of meta-level reasoning, where an AI system can reason about its own thought processes.
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1976
Pioneering AI program explored self-guided knowledge discovery
The AM program, developed by Douglas Lenat for his Stanford PhD dissertation, illustrated the discovery model, which involved a loosely guided search for intriguing conjectures.
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1975
Unveiling the "Primal Sketch" of Visual Perception
Visual perception begins with the creation of a preliminary representation, known as the "primal sketch," which captures essential features like edges, boundaries, and surface orientations from the initial visual input. This foundational stage sets the groundwork for subsequent processing and recognition of objects and scenes.
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1975
Centering: The Key to Discourse Analysis in NLP
The traditional AI methods for modeling discourse were found to have limitations by Barbara Grosz. Later, Grosz, along with Bonnie Webber and Candace Sidner, developed the concept of "centering" which helps determine the focus of discourse and resolve anaphoric references in natural language processing.
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1975
AI Makes Scientific Breakthrough in Chemistry
The Meta-Dendral artificial intelligence system made groundbreaking discoveries in the field of chemistry, specifically in the area of mass spectrometry, which were published in a peer-reviewed scientific journal, marking a milestone as the first scientific findings made by a computer.
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1975
Minsky's Influential Ideas on Frames and Semantic Links
Marvin Minsky's influential article on Frames introduced a representation of knowledge that combined ideas about schemas and semantic connections.
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1975
Hierarchical Planning System for Efficient Goal Structuring
Austin Tate created the Nonlin system, which could explore different partial plans as alternative ways to achieve the overall planning goals.
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1975
Groundbreaking Partial-Order Planning in NOAH System
Earl Sacerdoti introduced partial-order planning methods with his NOAH system, departing from the previous state space search approach. NOAH was used at SRI International for interactive diagnosis and repair of electromechanical systems.
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1974
MYCIN: Pioneering AI for Diagnosis
Ted Shortliffe's doctoral thesis at Stanford introduced MYCIN, a rule-based system for medical diagnosis that could handle uncertainty. Inspired by DENDRAL, MYCIN significantly impacted the development of expert systems, particularly commercial ones.
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1973
Blow to British AI Research: Government Pulls Funding
The Lighthill report criticized AI research in Britain, leading the government to cut funding for AI studies except at two universities.
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1972
Pioneering the Art of Hierarchical Planning
Earl Sacerdoti created an early hierarchical planning system called ABSTRIPS.
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1972
The Birth of Prolog: Unleashing the Power of Logic Programming
The programming language Prolog was created by Alain Colmerauer.
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1971
Edinburgh Pioneers Boyer-Moore Theorem Prover
The development of the Boyer-Moore theorem prover began in Edinburgh.
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1970
Augmented Transition Networks: A Breakthrough in Natural Language Understanding
Bill Woods introduced Augmented Transition Networks (ATNs) as a way to represent and understand natural language.
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1970
Pioneering Semantic Net for Computer-Aided Learning
Jaime Carbonell (Sr.) created SCHOLAR, an interactive software that facilitates computer-aided learning, utilizing semantic networks for knowledge representation.
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1970
Unlocking Neural Networks: Backpropagation Breakthrough
Seppo Linnainmaa introduced the reverse mode of automatic differentiation, a technique later termed backpropagation that is widely employed for training artificial neural networks.
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1970
Pioneering research group focused on Natural Language Processing
At SRI, Jane Robinson and Don Walker founded a pioneering research group focused on Natural Language Processing that had a significant impact on the field.
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1969
Frame problem in AI reasoning
McCarthy and Hayes introduced the frame problem in AI reasoning.
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1969
Perceptrons - Triggering the 1970s AI winter
Minsky and Papert's "Perceptrons" highlighted limitations of simple neural networks, which some view as triggering the 1970s AI winter - though deep learning methods already existed through work by Ivakhnenko, Lapa, and Amari.
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1969
First IJCAI conference
Stanford hosted the first IJCAI (International Joint Conference on Artificial Intelligence) conference.
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1969
First semantics-based machine translation system
Yorick Wilks pioneered Preference Semantics at Stanford, creating the first semantics-based machine translation system, which influenced many later researchers.
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1969
Conceptual dependency model for language understanding
Roger Schank developed the conceptual dependency model for language understanding at Stanford, which was later expanded at Yale through PhD work by Wilensky, Lehnert, and Kolodner for story comprehension and memory modeling.
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1968
Snob - an early clustering algorithm
Wallace and Boulton created Snob, an early clustering algorithm that applied Occam's razor through Bayesian minimum message length principles.
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1968
Mac Hack - a groundbreaking chess program
At MIT, Richard Greenblatt developed Mac Hack, a groundbreaking chess program that reached class-C tournament level - making it the first chess AI to compete credibly against humans.
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1968
Macsyma
Joel Moses pioneered symbolic mathematics through his MIT doctoral work on Macsyma - the first program to successfully solve calculus integration problems using artificial intelligence and knowledge representation.
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1967
First to use stochastic gradient descent for deep learning
Shun'ichi Amari was the first to use stochastic gradient descent for deep learning in multilayer perceptrons. In computer experiments conducted by his student Saito, a five-layer multilayer perceptron with two modifiable layers learned useful internal representations to classify non-linearly separable pattern classes.
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1966
1966 was a though year
- Ross Quillian demonstrated semantic nets in his PhD dissertation at Carnegie Institute of Technology (now CMU).
- The Machine Intelligence 71 workshop at Edinburgh was the first of an influential annual series organized by Donald Michie and others.
- A negative report on machine translation killed much work in natural language processing (NLP) for many years.
- The Dendral program, developed by Edward Feigenbaum, Joshua Lederberg, Bruce Buchanan, and Georgia Sutherland at Stanford University, demonstrated the ability to interpret mass spectra on organic chemical compounds, making it the first successful knowledge-based program for scientific reasoning.Resources
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1965
Dendral: First Expert System
Edward Feigenbaum initiated the Dendral project, a ten-year effort to develop software that could deduce the molecular structure of organic compounds using scientific instrument data. Dendral was the first expert system.
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1965
ELIZA
Joseph Weizenbaum, a professor at MIT, built ELIZA, an interactive program that carried on dialogues in English on any topic. ELIZA was a popular toy at AI centers on the ARPANET when a version that simulated the dialogue of a psychotherapist was programmed.
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1965
Resolution Method
J. Alan Robinson invented the Resolution Method, a mechanical proof procedure that allowed programs to work efficiently with formal logic as a representation language.
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1965
Fuzzy Logic
In 1965, Lotfi A. Zadeh, a professor at the University of California, Berkeley, published his seminal paper "Fuzzy Sets" in the journal Information and Control, introducing the concept of fuzzy logic.
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1965
First deep learning algorithm
Ivakhnenko and Lapa created the first deep learning algorithm for training multilayer perceptrons in the Soviet Union, pioneering techniques that would later become fundamental to modern neural networks.
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1964
Project MAC
Bobrow's MIT dissertation demonstrated computers could comprehend natural language sufficiently to solve word problems in algebra, while Raphael's work on SIR showed how logical knowledge representation could enable computer systems to answer questions.
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1963
First adaptive machine learning programs
Uhr and Vossler created one of the first adaptive machine learning programs that could generate and modify its own features, advancing beyond the limitations of Rosenblatt's perceptrons.
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1963
The first collection of articles about artificial intelligence
Feigenbaum and Feldman compiled "Computers and Thought," the first anthology of research papers focused on artificial intelligence.
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1960
Solomonoff's Mathematical basis for AI
Solomonoff established a mathematical basis for AI by developing universal Bayesian approaches to making predictions and learning from examples.
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1960
Masterman's Semantic Networks
Masterman and her team at Cambridge created semantic networks designed to facilitate machine translation.
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1959
General Problem Solver, MIT AI Laboratory
Newell, Shaw, and Simon developed the General Problem Solver (GPS) at CMU, while McCarthy and Minsky established the MIT AI Laboratory.
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1958
Lisp, Advice Taker, Pademonium, Heuristic Programming
McCarthy created Lisp, one of the first programming languages designed for AI. At IBM, Gelernter and Rochester developed a geometry theorem prover that used visual models of typical cases. The Teddington Conference featured several influential papers: McCarthy's proposal for the Advice Taker and "common sense" reasoning, Selfridge's "Pandemonium," and Minsky's work on heuristic programming.
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1956
First AI Program
The Logic Theorist (LT), created by Newell, Shaw, and Simon at Carnegie Tech (now CMU), was arguably the first true AI program. It could perform automated reasoning and successfully proved 38 theorems from Principia Mathematica, sometimes finding better proofs than the original ones. Simon claimed this breakthrough solved the mind-body problem by demonstrating how physical systems could exhibit mental properties.
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1956
AI Conference
McCarthy, Minsky, Rochester, and Shannon organized the Dartmouth College summer conference, where McCarthy introduced the term "artificial intelligence" - an event that marked the formal beginning of AI as a field.
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1952–1962
First game-playing program
Arthur Samuel developed the first game-playing program that could seriously compete with human players - a checkers program created in 1952. He enhanced it in 1955 to include learning capabilities, allowing it to improve through experience.
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1951
First working AI program
Strachey and Prinz created the first functional AI programs in 1951, developing checkers and chess programs respectively for the University of Manchester's Ferranti Mark 1 computer.
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Meet Alan Turing: 1647 - 1950
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1950
Turing Test
Turing published "Computing Machinery and Intelligence," introducing the Turing test as a way to evaluate machine intelligence and systematically addressing major arguments against the possibility of machine thought.
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1949
Hebbian Theory
Donald Hebb established Hebbian theory, which proposed a mechanism for how neural networks could learn through strengthening connections between neurons that fire together.
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1948
First AI Manifesto
Turing wrote "Intelligent Machinery," considered the first AI manifesto. The report introduced key concepts that would become fundamental to AI, including logical problem-solving, search-based intelligence, and machine learning through neural connections.
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1945
Prescient vision of the future
Bush published "As We May Think" in The Atlantic Monthly, describing a future where computers would enhance human capabilities across various activities.
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1945
Game Theory
Von Neumann and Morgenstern published "Theory of Games and Economic Behavior," establishing game theory as a mathematical framework that would later become crucial to AI development.
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1943
Cybernetics
Rosenblueth, Wiener, and Bigelow introduced the term "cybernetics," which Wiener later popularized in his 1948 book of the same name.
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1943
First mathematical descriptions of Artificial Neural Networks
McCulloch and Pitts published "A Logical Calculus of the Ideas Immanent in Nervous Activity," which provided the first mathematical model of artificial neural networks, representing how neurons could perform logical operations.
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1941
First working program-controlled general-purpose computer
Zuse completed construction of the first functional programmable general-purpose computer.
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1940
Nimatron
Edward Condon created Nimatron - a digital computer that could play the game Nim without making mistakes.
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1937
Alan Turing was here
Turing's seminal paper "On Computable Numbers" introduced the concept of the Turing machine - a theoretical model that defined computation in physical terms. Using this framework, he proved the halting problem was undecidable, confirming Gödel's earlier work on mathematical incompleteness.
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1936
Patent for first programmable computers
Konrad Zuse submitted a patent for one of the first programmable computers.
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1935
Lambda Calculus
Alonzo Church built on Gödel's work by proving the undecidability of general computational problems and developing lambda calculus, which became essential to computer programming language theory.
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1931
Kurt Gödel's Impact
Kurt Gödel demonstrated fundamental limitations in computational systems by encoding mathematical statements as numbers and proving that some true statements cannot be proven by any consistent mechanical system - a breakthrough that would shape theoretical computer science and AI.
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1920-1925
The Ising model
The Ising model, developed by Lenz and Ising in 1925, was an early form of recurrent neural network using threshold elements. Amari later made this system adaptable in 1972.
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1912-1914
Leonardo Torres Quevedo: the 20th century's first AI pioneer
Torres Quevedo created El Ajedrecista, the first machine capable of playing chess endgames, and pioneered concepts like floating-point arithmetic. His Essays on Automatics explored the relationship between thinking and automated machines, earning him recognition as an early AI pioneer.
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1910-1913
Principia Mathematica
Russell and Whitehead's Principia Mathematica demonstrated that basic mathematics could be expressed through formal logical reasoning.
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1863
Butler's Proposal
Samuel Butler proposed that machines might evolve like biological organisms, predicting they could eventually develop consciousness and replace humans.
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1854
Boolean Algebra
George Boole created Boolean algebra - a mathematical system designed to express and analyze the fundamental operations of human reasoning.
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1837
Bolzano's Semantics
Bernard Bolzano pioneered the modern approach to formalizing how meaning is represented in language and logic (semantics).
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1822–1859
Programmable Mechanical Calculating Machines
Babbage and Lovelace collaborated on developing mechanical computers that could be programmed to perform calculations.
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1795-1805
Primitive Artificial Neural Network
Legendre and Gauss developed linear regression (also known as the method of least squares) in the late 18th/early 19th century to predict planetary motion. This mathematical technique would later be recognized as the simplest form of artificial neural network.
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1769
Kempelen's The Turk
Von Kempelen created The Turk, a purported chess-playing machine that toured Europe defeating human opponents. It was later exposed as a hoax concealing a human chess player.
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1763
Thomas Bayes' Bayesian networks
Thomas Bayes' posthumously published essay introduced what became known as Bayes' theorem, a mathematical principle that would later become fundamental to AI systems through Bayesian networks.
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1750
Julien Offray de La Mettrie's foreshadowing
La Mettrie proposed in "L'Homme Machine" (Man Machine) that human thought processes were entirely mechanical in nature.
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1739
David Hume's inductive reasoning
David Hume identified induction - the process of deriving general principles from specific examples - as a fundamental method of learning.
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1738
Bernoulli's principles
Daniel Bernoulli developed the concept of utility, extending probability theory into a framework for measuring value and decision-making - principles that would later become fundamental to how AI systems model goals and choices.
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1726
Gulliver's Travels
Swift's Gulliver's Travels satirized Llull's Ars Magna and Leibniz's mechanical logic through the Engine of Laputa - a fictional machine that claimed to produce scholarly works without requiring intelligence or learning.
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1679
Leibniz: The Unstoppable
Leibniz envisioned a universal logical system that would assign numerical values to all objects, aiming to create an algebraic method for solving any problem through mechanical reasoning.
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1676
Leibniz discovered the chain rule
Leibniz discovered the chain rule, a mathematical principle that would later become essential for training neural networks through algorithms like backpropagation.
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1672
Leibniz's Stepped Reckoner
Leibniz advanced mechanical computation by creating the Stepped Reckoner, a calculator capable of multiplication and division operations.
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1654
Blaise Pascal's expected values
The foundations of probability theory emerged in the 1660s through Pascal's work on expected values, followed by Arnauld's maximization formula and Cardano's posthumously published solutions. Bernoulli and Laplace expanded this field in the 1700s. These mathematical principles would later prove crucial to modern AI and machine learning.
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1647
Descartes's philosophy
Descartes theorized that animal bodies functioned as sophisticated machines, while maintaining that consciousness and mental processes were fundamentally distinct.
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AI in Mythology: BC - 1642
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1642
Blaise Pascal created the first digital calculator
Blaise Pascal created the first digital calculator - a mechanical device capable of performing numerical computations.
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1620
Francis Bacon's Novum Organum
Francis Bacon's Novum Organum, named in reference to Aristotle's work, established empirical methodology and inductive reasoning as foundations for acquiring knowledge.
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~1580
Known legend: Golem
According to legend, Rabbi Loew of Prague created the Golem - an artificial being fashioned from clay and magically brought to life.
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~1500
Paracelsus manufactured a humanoid being
Paracelsus, the Renaissance physician and alchemist, asserted he had manufactured a humanoid being using a combination of magnetic forces, reproductive material, and alchemical processes.
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1275
Ramon Llull created the Ars Magna
In the 13th century, Ramon Llull created the Ars Magna, adapting an Arabic device called the Zairja to mechanically combine concepts. He envisioned these as machines that could generate complex knowledge by combining simple truths. This concept later influenced Leibniz's work in the 1600s.
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1206
Al-Jazari's programmable orchestra of mechanical human beings
Al-Jazari engineered an automated orchestra consisting of mechanical humanoid figures that could be programmed to play music in a coordinated way.
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9th Century
Father of the algorithms: al-Khwarizmi
Al-Khwarizmi authored influential mathematical textbooks that provided detailed, systematic procedures for solving arithmetic and algebraic problems. These methods were widely used across Islamic civilization, India, and Europe for several centuries, up until the 1500s. His name is the origin of the word "algorithm," reflecting his contribution to systematic problem-solving methods.
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9th Century
Perhaps the first machine with a stored program
The Banū Mūsā brothers invented a remarkable automated musical instrument - a steam-powered flute whose music was programmed using pins on a rotating cylinder. This design represents what might be considered the first machine with a stored program, as the cylinder's pins essentially contained the "code" that determined which notes would play.
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~800
Takwin: Artificial creation of in the laboratory
The Arab alchemist Jabir ibn Hayyan developed a theoretical framework called Takwin, which explored the possibility of artificially creating life, including human life, through laboratory processes.
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260
Isagogê aka Semantic Net
Porphyry, a Greek philosopher, wrote the Isagogê - a work that organized knowledge and logic into categories. Notably, it included a visual representation that was an early version of what we now call a semantic network (a way of showing relationships between concepts through a structured diagram).
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1st century
World's first practical programmable machine
Hero of Alexandria, an ancient Greek inventor, engineered various automated devices including mechanical humanoid figures. One of his most notable achievements was creating what some consider the first programmable machine in history - an automated theater that could perform scripted movements and scenes.
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3rd century BC
First example of feedback mechanism
Ctesibius, an ancient Greek engineer, created an advanced water clock that included an alarm system. This device was groundbreaking as it represented the first known use of a feedback control mechanism - where the system could monitor and adjust its own operation based on its current state.
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384 BC–322 BC
Aristotle and AI
Aristotle made two significant contributions to the foundations of systematic thinking and problem-solving:
1) In his work Organon, he developed the syllogism - a structured method of logical reasoning where conclusions are drawn from two premises. This represented one of the first formalized systems of mechanical, step-by-step logical thinking.
2) In Nicomachean Ethics, he outlined what we now call means-ends analysis - a method of solving problems by repeatedly identifying the gap between your current state and goal state, then taking actions to reduce that gap. Interestingly, this same basic algorithm would be implemented thousands of years later in one of the first AI programs, the General Problem Solver, created by Newell and Simon in 1959. -
10th century BC
AI in China History: Mechanical Men
During China's Zhou Dynasty, an engineer named Yan Shi created and showed King Mu automated figures or "mechanical men" that could move on their own.
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Ancient Times (BC)
AI in Mythology: Sacred Statues in Egypt and Greece
In ancient Egypt and Greece, people believed that certain sacred statues possessed consciousness and feelings. According to writings attributed to Hermes Trismegistus, these mechanical statues were thought to have both sensory perception (sensus) and life force or breath (spiritus). He claimed that by understanding the divine nature of the gods, humans had learned to recreate these qualities in their constructed forms.
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Ancient Times (BC)
AI in Mythology: Automata in Greece
Ancient Greek mythology explored concepts of artificial life through several stories. In these tales, Hephaestus, the god of craftsmanship, created autonomous machines like the bronze giant Talos. Similarly, the myth of Pygmalion tells of a sculptor who created a statue named Galatea that was brought to life by Aphrodite. The story of Pandora also features an artificial woman, crafted by Hephaestus at Zeus's command.
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167 milestones total