• Classic '6th Contest' Evaluation Form

  • Date*
     - -
  • Ratings (Graphical)*
    Rows
  • Ratings (Audio and Music)*
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  • Ratings (Game Mechanics)*
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  • Ratings (Gameplay)*
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  • Ratings (Story/Plot)*
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  • User Interface*
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  • Gleeok's's Entry -- Levels

    In order to collect apropriate sample data, we have given levels designations using a numbering system. You may play them in any order, whether there is an intended order, or not. Please use this chart to reference, rank areas using the below fields.

    1. Level 1
    2. Level 2
    3. Level 3
    4. Level 4
    5. Level 5
    6. Level 6
    7. Level 7
    8. Level 8
    9. Level 9

    Bonus Areas
    n/a

  • Glenn's Entry -- Levels

    In order to collect apropriate sample data, we have given levels designations using a numbering system. You may play them in any order, whether there is an intended order, or not. Please use this chart to reference, rank areas using the below fields.

    1. Level 1
    2. Level 2
    3. Level 3
    4. Level 4
    5. Level 5
    6. Level 6
    7. Level 7
    8. Level 8
    9. Level 9

    Bonus Areas
    n/a

  • Mitsukara's Entry -- Levels

    In order to collect apropriate sample data, we have given levels designations using a numbering system. You may play them in any order, whether there is an intended order, or not. Please use this chart to reference, rank areas using the below fields.

    1. t.b.a
    2. t.b.a
    3. t.b.a
    4. t.b.a
    5. t.b.a
    6. t.b.a
    7. t.b.a
    8. t.b.a
    9. t.b.a

    Bonus Areas
    t.b.a

  • Moosh's Entry -- Levels

    In order to collect apropriate sample data, we have given levels designations using a numbering system. You may play them in any order, whether there is an intended order, or not. Please use this chart to reference, rank areas using the below fields.

    1. Lunar
    2. Toxic
    3. Temporal
    4. Cascade
    5. Blackstar
    6. Poverty
    7. Cyclone
    8. Nightmare
    9. Adjean's Tower

    Bonus Areas
    n/a

  • Russ' Entry -- Levels

    In order to collect apropriate sample data, we have given levels designations using a numbering system. You may play them in any order, whether there is an intended order, or not. Please use this chart to reference, rank areas using the below fields.

    1. Shifting Sands
    2. Armos Monument
    3. Coral Caverns
    4. Depths of the Abyss
    5. Ghost Ship
    6. Jungle Temple
    7. Keep of Flames
    8. The Tower
    9. Hyrule Castle

    Bonus Areas
    n/a

  • TeamUDF's Entry -- Levels

    In order to collect apropriate sample data, we have given levels designations using a numbering system. You may play them in any order, whether there is an intended order, or not. Please use this chart to reference, rank areas using the below fields.

    1. Level 1 - Desert Fortress
    2. Level 2 - Wilted Chalice
    3. Level 3 - Witch's Wood
    4. Level 4 - Sunset Emerald
    5. Level 5 - Tower of Enigmas
    6. Level 6 - Mirror Lake
    7. Level 7 - Mystic Fossil
    8. Level 8 - Lost Necropolis
    9. Level 9 - The Black Tower

    Bonus Areas
    Spectacle Rock
    Sacrificial Pit
    Halls of Illusion

  • Overall Experience (Start of Game, and Overworld Exploration)*
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  • Completion (L1 to L9)*
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  • Overall Experience, Continued*
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  • TeamUDF's Bonus Areas*
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  • Overall Experience (End of Game)*
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  • Completion (Game)*
    Rows
  • How many hours did you spend playing this quest?
  • Should be Empty: