1. I assume that you have a project in mind or one that is already in development. Can you tell me what is it about in a few words?
2. Now, talking about the current state of your business, what was the approximate average revenue of your most popular game/project in the year of 2022?
0 - USD 2,000
USD 2,000 / USD 15,000
USD 15,000 - USD 50,000
More than USD 50,000
Rather not say
3. And the average monthly active users/sold copies of your most popular game in 2022?
Less than 100
100 - 1,000
1,000 - 5,000
5,000 - 20,000
More than 20,000
4. Are you satisfied with the numbers on the answers to questions 2 and 3? If not, which of the following do you think is the main reason behind not being able to meet the desired expectations and KPIs completely?
I am satisfied!
Player retention and/or recurrence is not behaving as expected.
There is not enough visibility on app stores or online gaming platforms.
Pitching the game to possible investors has not had the desired impact.
I honestly don't know.
5. What is your company's MAIN goal with this new project?
We need cash flow.
We want to make our dream of releasing this game come true and hopefully it will be profitable and enjoyed by many.
We already have a strong name in the industry. We want this new game to take us to the next level.
We want as many people as we can reach to engage with the game. Usage is more important to us than profit.
6. Sound Branding is a powerful tool when applied to video games and interactive media. Are you willing to invest in creating a carefully designed and unique sonic DNA that could leverage your game's visibility and profitability?
Of course! When can we begin?
Sounds interesting... but can you tell me more?
Nope. I'm doing just fine, thanks.
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